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1995-08-15
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10KB
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194 lines
LINE CRASH : Yet another game from the Wacko Software production line.
Written with STOS 2.6
REQUIREMENTS
+ An ST with TOS version no greater than 1.62 (This will work on STs,
STFs, STMs, STFMs, Mega STs and STEs. This will not work on Mega STEs,
TTs, STs that have been upgraded to TOS 2.06 and the FALCON. If you do
not know which type your ST is, just run this program and see if it
works. If anybody has come up with a routine to make STOS work on STs
with TOS greater than 1.62, then send it to me, PLEASE!!!
*** [UPDATE 17-04-1994 This will now run on STs with TOS>1.62] ***
+ A colour monitor/TV.
OPTIONAL
+ Up to eight joysticks.
+ A paralell port joystick interface.
+ Up to two 2 joystick adaptors for the STE.
NOTE : IF YOU HATE READING USELESS STOREYLINES OR HATE PEOPLE WHO TRY
TO BE FUNNY, JUST QUIT THIS DOC AND LOAD THE GAME.
The year : 2092, The location : New New York, Mars. A new amusement
park has just opened. One of the main attractions are the hoverscooters
which float above a square arena of variable size. Unfortunately, after
the novelty wears off, floating about aimlessly becomes dead boring.
This all changed when an enterprising young lad from Oberon realised
that when you remove that weird knob on the bottom of your scooter,
it's fuel (liquid uranium-235) leaks out and makes a lovely mess on the
ground. When he moved his scooter, he saw that the uranium made a
trail. Being an artistic person, he started to draw pictures of
anything that he could think of at the time. The other people currently
hovvering around the arena who were half asleep with boredom saw these
magnificent works of art and to wake themselves up, they said, "Oh my
god, just look at those magnificent works of art!!!" Their moments of
joy soon ended because one hoverscooters touched the uranium trails and
spontaneously exploded. The other users of the hovercraft decided to do
the same because even death is more exciting than floating around too
long. The owner of the arena, who was already being bombarded with
insults about the boredom of the place, had to face up to the deaths
as well. However, these two facts combined made an attraction in
itself. The people who had realises that they wasted an important part
of their lives floating around (about twenty minutes) could have the
chance to commit suicide this way, but to make it more exciting,
everybody had to survive as long as they could, and the winner was the
last person alive. All scooters would leak their fuel in a different
colour and this seemed so exciting that once they had started, they
wanted to kill off their opponents rather than themselves so that they
could live to remember this. This eventually lead to be a galaxy wide
sport with stadiums packed with dillions of fans...
I APPOLOGISE FOR THE CRAP STOREYLINE, BUT IT WAS THE BEST I COULD THINK
UP AT THE TIME.
So? what the **** has this got to do with the bloody game?
What you are about to play is the computer-game version of this
sport. Only here, the uranium trails are called lines, and when you
die, you crash into either the edge of the arena or a line, hence the
name "Line crash" (the original game had no name, but as all it's fans,
players, etc. often say, "Who cares!" (somebody once thought of the
name "Uranium-trail die" but that seemed a bit silly)). In case you
slept through the main storeyline (I did, and that was just writing
it!) the object of the game is using your own line, trap all your
opponent's lines until they are forced to crash, and making sure you
don't crash yourself.
This game can be played by up to eight players (Two using the normal
joysticks, two using the paralell printer interface, and on the STE,
four joysticks plugged into the two ports on the side (for details of
how to connect the extra joysticks, see JOYSTICK.DOC). On the title
screen, you can see which joysticks are in use. Which are being played
by droids, and which are out of play. By default, Joystick one (the one
that plugs into the port next to the mouse) is controlled by a human,
and there are three droids playing. Next to the name of each type of
joystick (in dark-red) is a function key (in dark-blue). Press this
function key, and the text next to it will cycle from OFF (that player
is not playing), DROID (that player is being controlled by the
computer), HUMAN (that player is controled by a human using the
joystick indicated). The colour of the text is the same as the colour
of the player's line. You can have a game consisting of no humans just
to watch how the game can be played. When you are playing the game,
move the joystick in the direction you want the line to go. if you let
go of the joystick, the line carries on in the direction it was going.
Do not move your line in the opposite direction to which you are
currently moving as that will crash it. When your line crashes, it dies
and becomes a darker colour. On the title screen, there is an option
that can be toggled by pressing F9 (if you don't want to press F9, get
your mother to do it for you!). Either you can crash into dead lines
(ALL LINES KILL) or you can go over them (DEAD LINES SAFE). On the
title screen, pressing keys 1-0 selects the speed. 0 is the fastest and
9 is the slowest. The computer functions just as well at each speed so
it is more difficult at speed 0 for humans.
Pressing repeatedly on The + and - keys on the
numeric keypad ajust the vertical size of the arena. In fact, using an
overscan routine, it is possible to have sizes greater than 200 (you
can tell when overscan is going to be used as the numbers start
flashing). The overscan is not perfect and has the nasty habit of
restoring the screen to normal size. If this happens, press F10 during
the game. This is likely to happen when you press a key during the
game, or have anything plugged into the standard joystickports (even
mice that cannot keep still). As a general rule, only have screen sizes
greater than 200 if you are not using the two standard joystickports
(use the STE's and the paralell ones instead). While playing the game,
press Q to quit and W to return to the desktop.
For those of you interested, the effect on the LINECRASH logo
resembles an effect often seen on the 8 bit Ataris (On STFMs, you can
see 128 colours, and STE owners can see in 256 colours).
In the same folder, there is a file called LINEC16P.BAS. This is not
the complete sourcecode, but is a miniature six player version of this
game (You cannot use the paralell joysticks) You have to continuously
move the joystick (including just before the start), otherwise you will
crash. The amazing thing about it is that it was written in only one
line of STOS Basic!!! (it requires the STE extension).
CREDITS :
Programming and DOC by me (Andrei Ellman) in STOS 2.6
François lionet and co. for writing STOS
Asa Burrows for writing the STE extension
Billy Allan and Colin Watt (for Writing the Misty extension)
Niel Stuart for writing the Border removal and raster routines.
Axe of Superior for writing Pack ice 2.4
Written using STOS 2.6, Misty 1.8, STE extension 3.1, and two machine
code routines for border removal and rasters.
Packed with Pack Ice 2.4
The only other eight player game I have written to date is MAZEWAR ST
If you are interested in writing your own 8 player games or building
the nescesary adaptors. See the file JOYSTICK.DOC
This program is Freeware, this means that you are under no
obligation what so ever. Please spread this program as much as
possible. If you like it, L E T M E K N O W ! ! ! I write these
programs for fun, and would apreciate any positive comments. If you
want some goodies or would like the sourcecode of this game, then send
me one pound and a blank disk to my adress. I will send a disk with
both goodies and sourcecode (I will include Mazewar ST if you ask).
Please state where you got this disk from and what other programs were
on it. If you say you got this disk with other wacko software games
(including Mazewar ST), I will send you :
The STOS Gamescomposer 1.73l+ (you just got STOS and you ran out of
game ideas, let the computer make one up)
The STOS Rewriter 1.02f (another example of artificial insanity. This
time, the computer can write insane stories, poems, etc.)
The STOS Slideshow 1.04 (show off your Degas and Neochrome pictures
with some amazing effects)
Galactic Prison (the first game I made on the ST and the only one I did
in GfA Basic 3.0 That's why it's crap)
My Adress :
S-Mail E-Mail :
Andrei Ellman ae-a@minster.york.ac.uk
Willem Pijperstraat 63
1077XL Amsterdam
The Netherlands
Europe, Earth.
Smoke me a kipper, I'll be back for breakfast.
Æ
UPDATE 17-04-94
I have heard that if you run this game on a machine with 4
megabytes, it crashes frequently. If you use a software memory
emulator, or that program that STE owners use to avoid 2.5
megabyte STEs thinking that they are 4 megabyte STEs. I have
heard a rumour about a patch program that fixes this bug for
4-meg STs. If you can get it, use it.
This program has been updated with STOS FIX 3 to make it run on
STs with TOS>1.62 If you are still having trouble trying to get
this game to work on your TOS, use a program called STSFX27A.
This is available from ftp.uni-kl.de in /pub/atari/programming/STOS
Games I have made so far:
(Available by FTP on the Internet)
3d ski
Alienation
Linecrash
Mazewar ST
Pacmen
Video Games I v.0.5
I have also made:
The STOS Gamescomposer
The STOS Slideshow
STOS Re-writer
Collect them all.