home *** CD-ROM | disk | FTP | other *** search
- LINE CRASH : Yet another game from the Wacko Software production line.
-
- Written with STOS 2.6
-
- REQUIREMENTS
- + An ST with TOS version no greater than 1.62 (This will work on STs,
- STFs, STMs, STFMs, Mega STs and STEs. This will not work on Mega STEs,
- TTs, STs that have been upgraded to TOS 2.06 and the FALCON. If you do
- not know which type your ST is, just run this program and see if it
- works. If anybody has come up with a routine to make STOS work on STs
- with TOS greater than 1.62, then send it to me, PLEASE!!!
-
- *** [UPDATE 17-04-1994 This will now run on STs with TOS>1.62] ***
-
- + A colour monitor/TV.
-
- OPTIONAL
- + Up to eight joysticks.
- + A paralell port joystick interface.
- + Up to two 2 joystick adaptors for the STE.
-
- NOTE : IF YOU HATE READING USELESS STOREYLINES OR HATE PEOPLE WHO TRY
- TO BE FUNNY, JUST QUIT THIS DOC AND LOAD THE GAME.
-
- The year : 2092, The location : New New York, Mars. A new amusement
- park has just opened. One of the main attractions are the hoverscooters
- which float above a square arena of variable size. Unfortunately, after
- the novelty wears off, floating about aimlessly becomes dead boring.
- This all changed when an enterprising young lad from Oberon realised
- that when you remove that weird knob on the bottom of your scooter,
- it's fuel (liquid uranium-235) leaks out and makes a lovely mess on the
- ground. When he moved his scooter, he saw that the uranium made a
- trail. Being an artistic person, he started to draw pictures of
- anything that he could think of at the time. The other people currently
- hovvering around the arena who were half asleep with boredom saw these
- magnificent works of art and to wake themselves up, they said, "Oh my
- god, just look at those magnificent works of art!!!" Their moments of
- joy soon ended because one hoverscooters touched the uranium trails and
- spontaneously exploded. The other users of the hovercraft decided to do
- the same because even death is more exciting than floating around too
- long. The owner of the arena, who was already being bombarded with
- insults about the boredom of the place, had to face up to the deaths
- as well. However, these two facts combined made an attraction in
- itself. The people who had realises that they wasted an important part
- of their lives floating around (about twenty minutes) could have the
- chance to commit suicide this way, but to make it more exciting,
- everybody had to survive as long as they could, and the winner was the
- last person alive. All scooters would leak their fuel in a different
- colour and this seemed so exciting that once they had started, they
- wanted to kill off their opponents rather than themselves so that they
- could live to remember this. This eventually lead to be a galaxy wide
- sport with stadiums packed with dillions of fans...
-
- I APPOLOGISE FOR THE CRAP STOREYLINE, BUT IT WAS THE BEST I COULD THINK
- UP AT THE TIME.
-
- So? what the **** has this got to do with the bloody game?
-
- What you are about to play is the computer-game version of this
- sport. Only here, the uranium trails are called lines, and when you
- die, you crash into either the edge of the arena or a line, hence the
- name "Line crash" (the original game had no name, but as all it's fans,
- players, etc. often say, "Who cares!" (somebody once thought of the
- name "Uranium-trail die" but that seemed a bit silly)). In case you
- slept through the main storeyline (I did, and that was just writing
- it!) the object of the game is using your own line, trap all your
- opponent's lines until they are forced to crash, and making sure you
- don't crash yourself.
- This game can be played by up to eight players (Two using the normal
- joysticks, two using the paralell printer interface, and on the STE,
- four joysticks plugged into the two ports on the side (for details of
- how to connect the extra joysticks, see JOYSTICK.DOC). On the title
- screen, you can see which joysticks are in use. Which are being played
- by droids, and which are out of play. By default, Joystick one (the one
- that plugs into the port next to the mouse) is controlled by a human,
- and there are three droids playing. Next to the name of each type of
- joystick (in dark-red) is a function key (in dark-blue). Press this
- function key, and the text next to it will cycle from OFF (that player
- is not playing), DROID (that player is being controlled by the
- computer), HUMAN (that player is controled by a human using the
- joystick indicated). The colour of the text is the same as the colour
- of the player's line. You can have a game consisting of no humans just
- to watch how the game can be played. When you are playing the game,
- move the joystick in the direction you want the line to go. if you let
- go of the joystick, the line carries on in the direction it was going.
- Do not move your line in the opposite direction to which you are
- currently moving as that will crash it. When your line crashes, it dies
- and becomes a darker colour. On the title screen, there is an option
- that can be toggled by pressing F9 (if you don't want to press F9, get
- your mother to do it for you!). Either you can crash into dead lines
- (ALL LINES KILL) or you can go over them (DEAD LINES SAFE). On the
- title screen, pressing keys 1-0 selects the speed. 0 is the fastest and
- 9 is the slowest. The computer functions just as well at each speed so
- it is more difficult at speed 0 for humans.
- Pressing repeatedly on The + and - keys on the
- numeric keypad ajust the vertical size of the arena. In fact, using an
- overscan routine, it is possible to have sizes greater than 200 (you
- can tell when overscan is going to be used as the numbers start
- flashing). The overscan is not perfect and has the nasty habit of
- restoring the screen to normal size. If this happens, press F10 during
- the game. This is likely to happen when you press a key during the
- game, or have anything plugged into the standard joystickports (even
- mice that cannot keep still). As a general rule, only have screen sizes
- greater than 200 if you are not using the two standard joystickports
- (use the STE's and the paralell ones instead). While playing the game,
- press Q to quit and W to return to the desktop.
- For those of you interested, the effect on the LINECRASH logo
- resembles an effect often seen on the 8 bit Ataris (On STFMs, you can
- see 128 colours, and STE owners can see in 256 colours).
- In the same folder, there is a file called LINEC16P.BAS. This is not
- the complete sourcecode, but is a miniature six player version of this
- game (You cannot use the paralell joysticks) You have to continuously
- move the joystick (including just before the start), otherwise you will
- crash. The amazing thing about it is that it was written in only one
- line of STOS Basic!!! (it requires the STE extension).
-
- CREDITS :
- Programming and DOC by me (Andrei Ellman) in STOS 2.6
- François lionet and co. for writing STOS
- Asa Burrows for writing the STE extension
- Billy Allan and Colin Watt (for Writing the Misty extension)
- Niel Stuart for writing the Border removal and raster routines.
- Axe of Superior for writing Pack ice 2.4
-
- Written using STOS 2.6, Misty 1.8, STE extension 3.1, and two machine
- code routines for border removal and rasters.
- Packed with Pack Ice 2.4
-
- The only other eight player game I have written to date is MAZEWAR ST
-
- If you are interested in writing your own 8 player games or building
- the nescesary adaptors. See the file JOYSTICK.DOC
- This program is Freeware, this means that you are under no
- obligation what so ever. Please spread this program as much as
- possible. If you like it, L E T M E K N O W ! ! ! I write these
- programs for fun, and would apreciate any positive comments. If you
- want some goodies or would like the sourcecode of this game, then send
- me one pound and a blank disk to my adress. I will send a disk with
- both goodies and sourcecode (I will include Mazewar ST if you ask).
- Please state where you got this disk from and what other programs were
- on it. If you say you got this disk with other wacko software games
- (including Mazewar ST), I will send you :
-
- The STOS Gamescomposer 1.73l+ (you just got STOS and you ran out of
- game ideas, let the computer make one up)
- The STOS Rewriter 1.02f (another example of artificial insanity. This
- time, the computer can write insane stories, poems, etc.)
- The STOS Slideshow 1.04 (show off your Degas and Neochrome pictures
- with some amazing effects)
- Galactic Prison (the first game I made on the ST and the only one I did
- in GfA Basic 3.0 That's why it's crap)
-
- My Adress :
- S-Mail E-Mail :
- Andrei Ellman ae-a@minster.york.ac.uk
- Willem Pijperstraat 63
- 1077XL Amsterdam
- The Netherlands
- Europe, Earth.
-
- Smoke me a kipper, I'll be back for breakfast.
- Æ
-
- UPDATE 17-04-94
-
- I have heard that if you run this game on a machine with 4
- megabytes, it crashes frequently. If you use a software memory
- emulator, or that program that STE owners use to avoid 2.5
- megabyte STEs thinking that they are 4 megabyte STEs. I have
- heard a rumour about a patch program that fixes this bug for
- 4-meg STs. If you can get it, use it.
- This program has been updated with STOS FIX 3 to make it run on
- STs with TOS>1.62 If you are still having trouble trying to get
- this game to work on your TOS, use a program called STSFX27A.
- This is available from ftp.uni-kl.de in /pub/atari/programming/STOS
-
- Games I have made so far:
- (Available by FTP on the Internet)
-
- 3d ski
- Alienation
- Linecrash
- Mazewar ST
- Pacmen
- Video Games I v.0.5
-
- I have also made:
- The STOS Gamescomposer
- The STOS Slideshow
- STOS Re-writer
-
- Collect them all.
-
-